Andreas Fülscher
My name is Andreas Fülscher. I'm a 3D artist and toolmaker, based in Hamburg, self-employed since 2014 under the CreateVisions brand. My primary software is Cinema 4D, rendered with Redshift; depending on the project I also work with Corona, Octane and V-Ray. Autodesk Maya has been with me since my studio years, mainly for animation and scripting. I use Houdini alongside — mainly for VDB workflows and procedural pipelines. Blender has been a core part of my workflow for several years; my own add-ons, sold via the Superhive store, grew out of it. My specialties are anatomically correct medical visualisation — particularly implants — and photorealistic product renderings with set rebuilds. Beyond that I prepare complex industrial CAD data for visualisation and handle compositing of 3D into live-action plates. Alongside the image work, I build software — small scripts, polished Blender add-ons and standalone Windows apps. Languages: Python, Rust with Tauri, and C with raylib. AI tools are part of my workflow: a tool among others, not a replacement for craft and experience. As a Maxon Training Partner, I give Cinema 4D and pipeline trainings for industry and agency teams — on-site, tailored to team and projects. English-language 3D tutorials run on my YouTube channel @CREVIS-CG.

Career

From studies to Hamburg.

2005 – 2007

Digital Media Designer

Silicon Studio · Academy Berlin. 24 months focused on 3D modeling and animation. Graduated 22.02.2007, top mark.

2007

Internship, Spans & Partner GmbH Hamburg

Studio photography for light-set rebuilds, material recreation in Softimage, modeling and object tracking.

2008 – 2010

3D Artist · Piqture GmbH Hamburg

Modeling, texturing and animation in Maya. HDRI creation. Integrating 3D into live-action.

2011 – 2013

3D Artist · Gloss Postproduktion Hamburg

Modeling, texturing, animation and lighting in Cinema 4D and Maya. Rendering and compositing in After Effects.

Since 2014

Self-employed · CreateVisions

Photoreal visualisations, animations, CGI training, CAD data prep. Own Blender add-ons (Superhive) and Windows apps (Microsoft Store). Maxon Training Partner.

Tools & Methods

What I use, and how it fits together.

Image work and toolmaking feed each other. I use AI tools for concepting, textures and coding assistance — without handing over creative judgement or craft.

3D & Rendering

Cinema 4D Autodesk Maya Blender Houdini Redshift Octane Unreal Engine ZBrush EmberGen World Creator

Compositing & Post

DaVinci Resolve After Effects Photoshop Premiere Illustrator

Coding & custom tools

Python Rust · Tauri C · raylib Scripting · Maya Scripting · Blender KI-Werkzeuge

Interested in a project or training?

Send me a couple of sentences about what you have in mind — I'll get back within 24 hours on workdays.

Get in touch