My approach

Every training is shaped together with your team — no off-the-shelf courses, but tailored to your software, your team's level and your real-world projects. Content stays current. Where AI speeds things up, it becomes part of the training — as a tool, not an end in itself. I work daily with the same tools I teach. What you learn is production practice, not textbook knowledge.

Maxon Training Partner

Software training

Six programs around the tools.

Cinema 4D from entry to production, both major renderers, After Effects for motion graphics and Blender for switchers. Content and emphasis agreed with you ahead of each engagement.

01

Cinema 4D — Fundamentals

3 – 5 days

For whom: Beginners and teams switching to Cinema 4D in-house, or consolidating the basics properly.

Interface, navigation, workflow

Modeling toolset overview

Materials and UV basics

Lighting and cameras

Animation basics, keyframes

Rendering and output

Example project

A small product setup from modeling to first rendering — e.g. a classic roulette table or a product key visual. From interface to modeling, materials, lighting and first keyframes — the full arc beginners should walk through cleanly once.

02

Cinema 4D — Production & Workflow

3 – 5 days

For whom: C4D users looking to move their pipeline to production level — from scene structure to compositing prep.

Scene structure and asset strategy

Take system and render variations

MoGraph in production

Multi-pass rendering and AOVs

CAD data preparation

Compositing-ready output

Example project

A full architectural interior visualisation — from modeling and UV layout to texturing, lighting and a compositing-ready render. Take system for variations, multi-pass setup for post, MoGraph for set dressing.

03

Octane Rendering in Cinema 4D

2 – 3 days

For whom: Studios and teams producing photoreal stills and animation with Octane. Cinema 4D experience required.

Kernels, sampling, AI Light

Camera Imager and tone mapping

Materials and node workflow

Denoiser and AI up-sampler

AOVs, Cryptomatte, OCIO

Rendering acceleration

Example project

A studio setup for product visualisation plus an architectural lighting scene — from HDRI through AI Light and adaptive sampling to cryptomattes and post in Affinity Photo or After Effects. Includes clean node-based material work and systematic render-time optimisation.

04

Redshift Rendering in Cinema 4D

2 – 3 days

For whom: Studios with an existing Redshift pipeline or switching to Redshift. Cinema 4D experience required.

Node-based shader graph

Lighting concepts and HDRI

Materials: PBR, glass, SSS

Render setup and AOVs

Sampling and optimisation

Compositing-ready output

Example project

A product key visual at stock-image level — comparable to a Schweppes or Niederegger visualisation. From shader build through photoreal HDRI lighting to clean AOVs for post. Including render optimisation on your studio's actual hardware.

05

After Effects — Fundamentals & Motion Graphics

2 – 3 days

For whom: Teams that want to produce logo animations, lower thirds and titles in-house — and integrate After Effects cleanly with their Cinema 4D pipeline.

Interface, compositions, keyframes

Shape layers and mask animation

Lower thirds and title systems

Text animation and presets

Colour correction with Lumetri

Cinema 4D integration (Cineware)

Example project

A motion-graphics package for a brand — logo animation, a lower-third system with mask animation, title animation and a quick colour grade in Lumetri. Plus a clean bridge between Cinema 4D rendering and the After Effects comp.

06

Blender for C4D users

2 – 3 days

For whom: 3D pros who already know Cinema 4D and want to integrate Blender efficiently into the workflow.

C4D ↔ Blender tool comparison

Workflow translation

Rendering with Cycles and Eevee

Geometry Nodes — intro

Key add-ons in practice

Data exchange C4D ↔ Blender

Example project

Rebuild an existing Cinema 4D setup in Blender — tool comparison live on an open workflow. Modeling, materials, lighting and rendering once through both apps, with an honest look at strengths and weaknesses of each.

Focus topics

Two specialist topics in depth.

Cross-software focus topics for teams with a concrete problem — UV layout for demanding texturing, or Xpresso for parametric and mechanical animation.

07

UV layout & texturing

2 – 3 days

For whom: Teams working with delivered CAD data, texturing complex packaging or unwrapping organic models cleanly.

Texture projections and triplanar

UV editing and optimisation

Substance workflow

Displacement maps and baking

Preparing CAD data for texturing

Alternative tools: RizomUV, Headus

Example project

A real bottle with label, embossing and cap — fully unwrapped, textured and rendered in a final studio setup. From modeling to photo reference through to fine details like displacement maps for the embossing. Suitable for packaging or product visualisation in general.

08

Xpresso, rigging & animation

2 – 4 days

For whom: Teams working on mechanical, parametric or rigged animation — e.g. product configurators, technical animation, movable furniture or awning systems.

Xpresso nodes overview

Set Driver and constraints

Bones and inverse kinematics

Spline rigging and pose morph

Velocity editor and easing

Python in Xpresso (intro)

Example project

A parametric awning system — with an Xpresso setup for control, strap animation via spline wrap, bones for the moving flaps and pose morphs for the fabric folding. The project was built 1:1 for Markilux and shows what a product-configurator rig looks like in production.

Process

How a training works.

From first enquiry to day one of training — four clear steps, no surprises.

Enquiry

You write me a short description of your team and what you'd like to cover.

Consultation

A short call to clarify software state, pipeline and concrete goals.

Outline

I draft an adaptable outline with days, content and goals. We refine it together.

On-site training

I come to you with my own equipment. Day rate from €900, travel costs by arrangement.

Training for

Proven since 2017.

A selection of clients I've trained since — from advertising and industry to educational institutions.

Publicis
Markilux
Badgepoint
Hansaton
Wort & Bild Verlag
CE+CO
P8
Weka Holzbau
Hamburg Adult Education Centre
Meranderhauser

Enquiry

Training for your team?

Send a few sentences about team size, prior knowledge and topics. I'll get back within 24 hours on workdays with a proposal.

Request training

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